As an Unreal Engine DevOps Build Engineer, you will be responsible for designing, optimizing, and maintaining automated build pipelines for our Unreal Engine projects. You’ll manage CI/CD workflows, improve build performance, oversee source control integrations, and ensure smooth deployment across multiple platforms. Your expertise in automation, scripting, and infrastructure will play a crucial role in streamlining development and maximizing efficiency. If you're passionate about building robust and scalable systems for game development, we'd love to hear from you!
Responsibilities
- Design, Develop and maintain robust new builds for each platform
- Monitor and improve on automated builds systems and continuous integration
- Work with IT to monitor and scale our buildservers
- Create and maintain documentation of the build/release process
- Assist release manager during a patch release
- Provide support for other team members
Requirements
- Minimum 2 years industry experience
- Good knowledge of Jenkins
- Good knowledge of scripting languages like Ruby or Groovy or Python
- Good knowledge of shell automation using shell/bash/cmd on Linux and/or Windows
- Familiarity with source control management systems (i.e. Perforce, Git, SVN, etc.)
- Good communication skills in spoken and written English
- You are a team player and willing to take responsibility
- You are willing to experiment and iterate over a specific feature
- Excellent software design and problem-solving skills
Nice to Have
- Experience with Ansible
- Experience with automating C#/C++ builds (msbuild, cmake, etc.)
- Experience with full-stack development
- Shipped a project as a Build Engineer